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Megaman x teleport sprite sheet
Megaman x teleport sprite sheet





megaman x teleport sprite sheet

To be blunt, what does your engine offer for a potential fan-game creator that Mega Engine (or even Blyka's older GM8 engine) does not? It is one thing to take on a project like this for personal growth, but this engine seems less feature complete and less accurate than existing engines already available.Ĭurrently working on Mega Man Shattered Diamond. Where are you getting your physics values from? I originally thought this was due to the speed of the GIF but Ring Boomerang looks correct, so your jump is definitely wrong. A shader would be easier to implement and offer a wider range of features for your engine, so I would highly recommend it.īeyond this, looking at your GIF, Mega Man's jump seems way too slow and floaty. I would not recommend using whitemasks for recoloring, it creates a large amount of extraneous sprites in the engine and is also more difficult to modify if you add to the sprite sheet or make changes to the sprites. BTW, how does my Ring Boomerang coding look? (09-06-2018, 11:03 AM)Thojoewhit Wrote: (09-06-2018, 06:49 AM)Threxx Wrote: Why does Mega Man change colors when he fires? How are you handling the palette shifting?







Megaman x teleport sprite sheet